#pragma once


#include "ProjectionShape.h"
class Plane: public ProjectionShape
{
public:
	Plane(BoundingBox* bb);
	~Plane(void);

	void getUnscaledUVs(MPoint coords, float2 outUVs);
	double getWidthToHeightRatio();

private:
	double width;
	double height;
};

